Edwin DeNicholas

Experience

Nov 2004 – Mar 2006           Midway Games, Inc.                                  Moorpark, CA

Producer

·         Helped ship Mortal Kombat: Shaolin Monks from Alpha through Gold.

·         Managed/scheduled pre-production of several potential products.

·         Provided comments and feedback on design and technical specs.

·         Maintained studio wiki and documentation repository.

·         Evaluated/set-up bug and project tracking systems.

 

Nov 2003 – Nov 2004          Paradox Development                                Moorpark, CA

Producer

·         Shipped Backyard Wrestling 2: There Goes the Neighborhood.

·         Lead the development of BYW2 from pre-production to Gold.

·         Provided comments and feedback on design and technical specs.

·         Provided schedule, status reports and other relevant documents to publisher.

·         Performed builds, ensuring delivery to the publisher, including change-logs.

·         Occasionally debugged builds or performed simple code tweaks.

 

Apr 2003 – Nov 2003           Paradox Development                                Moorpark, CA

Assistant Producer

·         Shipped Backyard Wrestling: Don’t Try This at Home.

·         Assisted in management/scheduling of team for BYW from Alpha to Gold.

·         Designed and helped implement/localize the GUI for BYW.

·         Also in charge of and participated in on site QA.

 

Apr 2002 – Apr 2003            Paradox Development                                Moorpark, CA

Quality Assurance Lead

·         Performed QA duties on X-Men: Next Dimension for Activision.

·         Acted as liaison between in-house QA and publisher QA.

·         Trained and managed temporary QA hires.

Education

1990–1994                              Simi Valley High School                                                     

·         Graduated.

 

1998- Present                        Moorpark Junior College

·         General education courses as work schedule permits.

Self Education

·         Programming (in order of familiarity): C#, C/C++, Scheme, Io, Haskell

·         Game design with various tools or frameworks, such as Microsoft XNA.

Interests

Game design, programming, photography.